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Exercising Critical Thinking in Higher Education through

Structured Gameplay

Guiding Questions

How can the Art Style and visual language of the game contribute to systematicity in learning?

How might color be used to communicate information contained in nodes?

What is the purpose of the environment during gameplay?

How can the game environment contribute beneficially to improving critical thinking.

How can audio cues provide feedback to the player during gameplay to help inform their success.

How can measurements be instanced into the game through the artstyle?

Design Language Breakdown

Player Placed Nodes

  • Radial Symmetry

  • Blocky, Heavy

  • Artificial

Audio

  • Directional, Located at playerPawn feet.

  • Full, Thick, Solid.

  • Tuned to be in the same key as BGM

In World Nodes

  • Radial Symmetry

  • Rounded, Smooth.

  • Organic

Audio

  • Music Layers tied to in-game measurement values

  • Variable per performance.

UI Elements

  • Clean, Minimal.

  • Low Saturation

  • Subtle Bottom-dark Gradient

  • Grid layout and organization. Dockable.

Audio

  • Thin, non-directional.

  • Bells, Chimes, Synth.

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