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Skeleton Study

Based on the piece, "Skeleton Home" created by Olga Orlova. I challenged myself to create a 3d rendering of the original 2d painting, matching perspective and materials with as few liberties taken as possible. Created in Maya, Substance Painter, and Zbrush

Arnold, Maya, Substance Suite

NoahHeilveil_Checkpoint_3.PNG

I started by laying out a rough shape of a room and applied an image to a camera that I locked in place to match scale and perspective. This would eventually become my render Camera that pushes through the scene

01_Assignment_04_Noah_Heilveil.jpg

Once all of the models are in place I put a generic clay shader so get a first lighting pass before moving onto materials.

After passing the materials through substance I will continue to refine lighting.

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