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Noah Heilveil
Game Designer | Environment Artist
Squalor Home - Composition + Lighting
Unreal Engine 4.27
Assets Courtesy of Megascans
A brief 1 hour art challenge I set for myself while familiarizing myself with the unreal engine and real-time rendering in engine.
I learned the differences between static and dynamic lights as well as how to incorporate lighting into level blueprints to create variation off one asset.
Actual time to complete: 1 hour 22 minutes
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